Can an Engaged Audience Equal 100% pass rate vs 50%? Yep

Clients want video content that makes them look good. Customers want content that they can relate to, that's authentic with no proverbial smoke being blown. For a client, that equates to unconventional and uncomfortable choices. But the results can be fantastic as we recently found out.

Dr. Francesco Pompei, founder and CEO of Exergen Corporation, talks about the success they’re having with the 16 minute nurses’ training video we produced for them on the use and care of their Temporal Scanning Thermometer in hospitals around the world. And yes, I did say 16 minutes, which is considered long by today’s standards.  It’s working though, which points to the power of content that takes risks and truly engages the viewer. 

In this video the nurse's are initially bored and not really paying attention. It's a recreation of what their industry calls a nurse's "in-service training" session. In other words, grabbing the nurses in the middle of their shift, when they're tired, hungry and very distracted.

Some highlights from a Q&A in Executive Healthcare Management magazine:

How they knew it was working.
“When 35 nurses crowded around an iPad’s 10-inch screen, watched intently, laughed at the avatar interactions as similar to their real life colleagues. and exclaimed ‘such a great idea’ we knew our primary audience would be engaged.”

His response to the question “Why [Animated] Avatars?”
“Because we found that everyone is fascinated by this medium, and enjoys and pays attention to the content. Training videos, written materials, and even personal in-servicing tend to be boring and are often ineffective, requiring frequent and expensive follow-up by both supplier and hospital educators. Avatars are compelling.”

He also talks about the cost advantages and ease of producing the content but best of all, are his ROI figures: how pass rates on written competency exams given after watching the video were 100%, compared to an average of 50% for their traditional personal in-service training. That blew me away.

Customers want to engage with brands that "get" them which generally equates to risky and unconventional content. Take the risk and engage your audience and they will surprise you. 

The Journal of Visual Culture – Machinima Issue

The Machinima Issue of the Journal of Visual Culture is out and I’m excited to say that my article on the future of machinima as a professional animation medium was accepted.

It’s one article among many from innovators and thought leaders in the machinima and visual media academic world. I’m honored to be associated with them, and hats off to Susan Rojo & Henry Lowood (Stanford University) and Matteo Bittanti (California Collage of Arts) for putting this issue together.


Partial list of authors:

Henry Lowood- Professor, Stanford Unv and Curator for History of Science & Technology Collections and Film & Media Collections in the Stanford University Libraries. He’s been a big enthusiast and supporter of machinima since the very beginning and manages the machinima archive.

Michael Nitsche- Professor, School of Literature, Communication & Culture at Georgia Institute of Technology, who’s written numerous papers on machinima and spoken on numerous machinima panels.

Tracy Harwood- Senior Research Fellow, Institute of Creative Technologies De Montfort University UK who co-produced the European machinima film festival and has written and spoken quite a bit on machinima.

Friedrich Kirschner and Hugh Hancock, pioneers of the medium, good friends and board members of AMAS.

Douglas Gayeton- A Super Creative and Director of the machinima HBO feature film ”Molotov Alva And His Search For The Creator: A Second Life Odyssey”

2084 Calling Net Neutrality Campaign

Net neutrality video we produced in Source Filmmaker for a Bold Progressives campaign is live and is going out in an email blast today from NoSlowLane.com. Check it out and share.

Thanks to BoldProgressives.org, Keith Rouda, Adam Green and Laura Friedenbach.

This was a co-production with fellow machinima animation buddy Chris Burke. We’ve been collaborating on a new project and took time out to fight the good fight.

Fine work by Lee Eddy (voice), Nate Borman (animator), Jazmin Cano (modeler) and Andrew Smith (modeler).

Produced using Valve’s Source Filmmaker.